Unit Question: To what extend have developments in IT influenced sports?
AOI: Health and social education
• Students will be introduced to the importance of sports to our health and the ways sports market health.
• Students will consider and reflect on the different technologies used in sports -training, safety, marketing, performance and judgments.
• Students evaluate the impact of online games on health and safety.
Significant Concepts / Central Idea
• The technology you use in a sport influences your health and your performance
• Sports can be used to make anything popular.
• Simulation can be developed for training a Sport to new learners.
• Computer games can be used build or destroy the quality and knowledge of a sport.
AK Focus: Ethics
• The learners will demonstrate the ability to engage with and understand the underpinning values and constructs of each other’s perspectives
• They will also demonstrate the ability to live out and communicate a personal ethic confidently, compromising where appropriate
MYP Summative Assessment
Student will produce any digital product. They can create a game with a sports perspective, design a sports website, develop a video or documentary on any sport, create a commercial or advert on a sport, create a tutorial/ training manual, create a music video to popularize a sport, create spreadsheet software for sports results analysis, a database to manage sport statistics or an animation to popularise a sport.