Saturday, 15 November 2014

Sports Technology Unit

Unit Details:  Sports Technology

Key concept
Related concept(s)
Global context
Systems
Innovations and ergonomics
Scientific and technical innovation
Statement of inquiry
Technological innovations are a product of dynamic changes in systems
Inquiry questions
Factual What are the prerequisites for the development of systems?
Conceptual To what extent does a product meet universal needs?
Debatable Is the development of a system linear or iterative?
AK strand
Ethics


Below are the unit details for this unit
Designers don't just create products and solutions out of no where.  They have a process that enables them to succeed.  In MYP Design we focus on how to approach design.  Students learn the Design Cycle- An effective method for engaging with design problems.  Always remember that your goal is to apply the design cycle to solve problems for real situations. That is why we insist on a real client.

In design emphasizes in the process is actually MORE critical than the product at this point in MYP.  Evidence of your learning and the evolution of your ideas throughout in the product development should be clear.

Activity 1
a) Read the following article and comment on how the technologies described will impact sports.

b) Databases used to manage sports
Create your own online database for sports management using https://www.zoho.com/creator/create-online-database.html

c) Sport training solution
Open the following training and discuss how effective these solutions are for training in sports.

d) Sport simulators
What are they and how useful are they in sports?
http://www.visualsportssys.com/

e) Spreadsheet used in sports
can this be achieved?

f) Sports Animation
How effective is the use of animations in sports development and management?
g) Gaming in sports
How has gaming transformed sports? Which are the common softwares used to develop sports gaming solutions?

h) Sports apps

i) Top Sports website
Which the best sports website? what was used to build them?

Other sport software

Monday, 6 October 2014

Business Quest Research Activity

Business Quest Worksheet

Unit Details:  Business Quest
Key concept
Related concept(s)
Global context
Communities
Market and Trends
Scientific and technical innovation
Statement of inquiry
Technical innovations are both a function and product of trends in communities.
Inquiry questions
Factual          — What software tools and techniques have been for numeric analysis?
Conceptual   — Can results of any market trends system be influenced by the designer for their advantage?
Debatable     — How reliable are the results of market data in decision making?

Work on the tasks in Pairs
Activity one
a)   Name the unique digital technologies used by Ebay, Amazon, and Alibaba businesses?
What is common and what is different?
b)   Who owns Alibaba online business, and how did the IPO perform recently?

c)   Read the article in the link below
i)             Which three tools would you recommend for a small business in Mombasa and why?
ii)           Which two tools will you not recommend for use in small business in Mombasa and Why?
What is Ebay’s strategy to take on Amazon?


Activity Two
a)   What is cloud computing?


c)   Watch the Youtube http://www.youtube.com/watch?v=whkyRvugqlM and distinguish between IAAS, SAAS, PAAS.

d)   What are the common concerns of cloud computing? Use only the following links




e)   Which business in Kenya offer cloud computing Services?
          Would you recommend businesses to use cloud computing services?                 Why?

Saturday, 27 September 2014

Criterion C: Creating the Solution

You will now;
  • - Construct a detailed and logical plan, which describes the efficient use of time and resources, sufficient for peers to be able to follow to create the solution.
  • -  Create the product that demonstrates excellent technical skills usage.

 In this stage, there should be clear evidence that the plan is followed,  the final product should meets the design specifications and should be a close as possible to your chosen design, and that the solution functions as intended and is presented appropriately.
 It's expected that a dated process journal in kept with detailed screenshots justifying any improvements in your product development progress. The screenshots will normally show how a particular complex techniques are applied before and after.

Assessment Criteria

Criterion C: Creating the solution
0
The student does not reach a standard described by any of the descriptors below.
1 — 2
The student demonstrates minimal technical skills when making the solution, creates the solution, which functions poorly and is presented in an incomplete form.
3 — 4
The student constructs a plan that contains some production details, resulting in peers having difficulty following the plan, demonstrates satisfactory technical skills when making the solution, creates the solution, which partially functions and is adequately presented, outlines changes made to the chosen design and plan when making the solution.
5 — 6
The student constructs a logical plan, which considers time and resources, sufficient for peers to be able to follow to create the solution, demonstrates competent technical skills when making the solution, creates the solution, which functions as intended and is presented appropriately, describes changes made to the chosen design and plan when making the solution.
7 — 8
The student constructs a detailed and logical plan, which describes the efficient use of time and resources, sufficient for peers to be able to follow to create the solution, demonstrates excellent technical skills when making the solution., follows the plan to create the solution, which functions as intended and is presented appropriately, fully justifies changes made to the chosen design and plan when making the solution.

Monday, 8 September 2014

Criterion B: Developing Ideas

In this stage you will be expected to:
i.              develop design specifications, which clearly states the success criteria for the design of a solution
-      The design specs should be measurable with a clear way on how the specs will be tested
Example: Game Product
Specification
Test
Game will be less than 1 MB in size
Install it in a computer  the size in properties
Played by two players (Multiplayer game)
Allow two players to play simultaneously
The game 3 levels that will advance in complexity.
Play the game at each level time the duration it takes to complete a level and record the complexities.

ii.            develop a range of feasible design ideas, which can be correctly interpreted by others
-      Develop a range of good quality designs and measure each of them against the design specs.
Examples of Game design Storyboards
               


          

iii.           present the chosen design and justify its selection
-      State the chosen design.
-      Provide detailed justification why the design was chosen.
-      Suggest possible improvements to the chosen design.
-      If possible show the chosen design with the improvements included.

iv.           develop accurate and detailed planning drawings/diagrams and outline the requirements for the creation of the chosen solution.
-      Normally using a Plan table showing the sequential steps in creation of the product is important.
Example: Game Solution
Steps
Activity/ Techniques
Duration
Resources required
Where
1
Start by working on the flash start-up log in screen with instructions options similar to the screen shown.

1 hour
Flash software;
Font software to edit the font.
Animation software to insert  the back images


At home

Assessment Criteria
Achievement level
Level descriptor
0
The student does not reach a standard described by any of the descriptors below.
1–2
The student:
      i.        lists some basic design specifications for the design of a solution
     ii.        presents one design, which can be interpreted by others
   iii.        creates incomplete planning drawings/diagrams.

3–4
The student:
      i.        lists some design specifications, which relate to the success criteria for the design of a solution
     ii.        presents a few feasible designs, using an appropriate medium(s) or annotation, which can be interpreted by others
   iii.        justifies the selection of the chosen design with reference to the design specification
    iv.        creates planning drawings/diagrams or lists requirements for the creation of the chosen solution.

5–6
The student:
i.              develops design specifications, which outline the success criteria for the design of a solution
ii.             develops a range of feasible design ideas, using an appropriate medium(s) and annotation, which can be interpreted by others
iii.           presents the chosen design and justifies its selection with reference to the design specification
iv.            develops accurate planning drawings/diagrams and lists requirements for the creation of the chosen solution.

7–8
The student:
i.              develops detailed design specifications, which explain the success criteria for the design of a solution based on the analysis of the research
ii.             develops a range of feasible design ideas, using an appropriate medium(s) and detailed annotation, which can be correctly interpreted by others
iii.           presents the chosen design and justifies fully and critically its selection with detailed reference to the design specification
iv.            develops accurate and detailed planning drawings/diagrams and outlines requirements