Friday, 14 September 2012

Plan Stage: Sport Technology Unit

In this stage you will develop a detailed Plan that shows:

  • A logical sequence of work that describes how each of the skills and techniques will be applied; describes the duration of time for each sequence and resources to be used
  • logical steps to take that leads you to creating your chosen product 
  • Justification of any modifications to the design
  • An evaluation of the plan in terms of how realistic, logical, achievable the plan is.
N/B
A Gantt chart and the Creation plan are recommended to be used.

The Gantt chart should be realistic, simple and very neat.

Creation Plan should give details of what skills/techniques will be used, what resources will be used, when they will be used and some evaluation of the use.

Assessment criteria
0
The student does not reach a standard described by any of the descriptors given below.
1-2
The student produces a plan that contains some details of the steps and/or
the resources required.
3-4
The student produces a plan that contains a number of logical steps that
include resources and time. The student makes some attempts to evaluate
the plan.
5-6
The student produces a plan that contains a number of detailed, logical
steps
that describe the use of resources and time. The student critically

evaluates the plan and justifies any modifications to the design.

Thursday, 6 September 2012

Design Stage:Sports Technology

You are expected to generate several feasible designs that meet the design specification and to evaluate these against the design specification. Then select one design, justify your choice and evaluate this in detail against the design specification.

The designs can be drawn on paper or designed using an appropriate software but submitted in hardcopy

Assessment Criteria

0
The student does not reach a standard described by any of the descriptors given below.

1-2
The student generates one design, and makes some attempt to justify this against the design specification.

3-4
The student generates a few designs, justifying the choice of one design and fully evaluating this against the design specification.

5-6
The student generates a range of feasible designs, each evaluated against the design specification. The student justifies the chosen design and evaluates it fully and critically against the design specification.

Tuesday, 21 August 2012

Initial related Investigation

What is a sport?  
 A sport is an athletic activity requiring skill or physical prowess and often
of a competitive nature, as racing, baseball, tennis, golf, bowling, wrestling, boxing, hunting, fishing, athletics , football  etc.

 What are the benefits of getting involved in sports? Use the links below

  
What are some of the benefits of using information technology in sports?


Name and briefly describe the FIVE modern sport technologies in the link below

 Sport Websites
Open the two links below and study only three sports website



What do people look for in a good sports website?

 Sports Videos
Watch the videos below
What makes the video motivational?

 Sports Databases
Study the database in the link below
Why would a client require the data
 shown to be collected?

 Sports Spreadsheets
Open the link below
How has spreadsheet been used in sports?

 Sports Simulator
What sports simulator? and how are they useful

 Sports Computer Games
Do you think video games are the best tools for training athletes? Why or Why not.


Sports Technology Unit

 

Unit Question: To what extend have developments in IT influenced sports?

AOI: Health and social education
• Students will be introduced to the importance of sports to our health and the ways sports market health.
• Students will consider and reflect on the different technologies used in sports -training, safety, marketing, performance and judgments.
• Students evaluate the impact of online games on health and safety.

Significant Concepts / Central Idea
• The technology you use in a sport influences your health and your performance
• Sports can be used to make anything popular.
• Simulation can be developed for training a Sport to new learners.
• Computer games can be used build or destroy the quality and knowledge of a sport.

AK Focus: Ethics
• The learners will demonstrate the ability to engage with and understand the underpinning values and constructs of each other’s perspectives
• They will also demonstrate the ability to live out and communicate a personal ethic confidently, compromising where appropriate

MYP Summative Assessment
Student will produce any digital product. They can create a game with a sports perspective, design a sports website, develop a video or documentary on any sport, create a commercial or advert on a sport, create a tutorial/ training manual, create a music video to popularize a sport, create spreadsheet software for sports results analysis, a database to manage sport statistics or an animation to popularise a sport.