Thursday, 23 May 2013

Create Stage: Business Quest Unit



You will start creating the product/ IT solution by following your Plan and taking into consideration the chosen design. The Created product should show
-Thorough competence in the use of IT tools
- Fully justified any modifications to the original design in Journal
- Original and outstanding solution with many IT techniques applied.

The process journal should be used frequently to document progress in this stage. This should be done at the end of each class and any time you have done some work at home or at school. Ideas in the journal could include:

Appropriate quality: Ensure that the best possible product / solution is produced, taking into account the resources available, the skills and techniques used. Also, show how the product/solution addresses the identified need.


Assessment Criteria

Levels
Task Specific Descriptor

0


The student does not reach a standard described by any of the descriptors given below.



1-2


The student considers the plan and creates at least part of a product/solution.


3-4


The student uses appropriate techniques and equipment. The student follows the plan and mentions any modifications made, resulting in a product/solution of good quality.




5-6


The student competently uses appropriate techniques and equipment. The student follows the plan and justifies any modifications made, resulting in a product/solution of appropriate quality using the resources available.



Monday, 6 May 2013

Business Quest : Plan Stage

In this stage you will develop a detailed Plan that shows:

  • A logical sequence of work that describes how each of the skills and techniques will be applied; describes the duration of time for each sequence and resources to be used
  • logical steps to take that leads you to creating your chosen product 
  • An evaluation of the plan in terms of how realistic, logical, achievable the plan is. This should include any justification of any modifications to the design
Your plan should have;
  1. Basic plan
  2. Process / Production Plan: Should give details of what skills/techniques will be used, what resources will be used and for what purpose, when they will be used and some evaluation of their use.
  3. Gantt chart (which is optional):The Gantt chart should be realistic, simple and very neat and in one page.
  4. Evaluation of the plan 
Note: Feedback on Plan stage from Moderation report

             The plans were essentially well documented and provided a link between the final proposed design and 
             the realization of the final product/solution. Most plans included logical sequential steps and timings.
             Students should be encouraged not only to list resources but also say how they may be used.

The evaluation of the plan is necessary for students to reach the higher-level descriptors. It is required to determine whether the plan is feasible or realistic, could be followed by others and has undergone any modifications since the design stage.   
Resources
-Other moderation reports on Plan stage
https://sites.google.com/site/stevensonstechnologyclassroom/design-cycle/criterion-c-create/tech-report-2010-plan

-Grade the following students plan; What was lacking in this work?
Tucktop Website plan stage

Another student's Plan sample: Evaluate it
  http://iss.schoolwires.com/cms/lib4/NC01000579/Centricity/Domain/1993/Sample04_Plan_en.pdf


Assessment Criteria
Levels
Task Specific Descriptor
      0
The student does not reach a standard described by any of the descriptors given below.
    1-2
The student produces a plan that contains some details of the steps and/or the resources required.
    3-4
The student produces a plan that contains a number of logical steps that include resources and time. The student makes some attempt to evaluate the plan.
    5-6
The student produces a plan that contains a number of detailed, logical steps that describe the use of resources and time. The student critically evaluates the plan and justifies any modifications to the design.
 

MYP Year 9 Technology Course outline



Unit 1: Sports Technology
Sports have evolved greatly over time, and technology has enabled new form of sporting activities, both competitive and recreational. With these, come challenges like goal-line technology, marketing, and games for the handicapped e.t.c.  Students will use either resistant materials or software to develop solutions related to sports.
Unit 2: Going green
Development is not only desired, but a must in the present time. However, humans have made significant negative impacts on the environment, both built and virtual. Our task is to model environments that have the least impact on the environment, real or virtual. This could be by way of designing green buildings, parks, digital gaming or videos that create awareness about the environment e.t.c.
Unit 3: Business quest
Businesses the world over are undergoing challenges in both reaching, then meeting the demands of the market. Students will pick on a particular business, do a needs assessment, then develop a solution that will eliminate the challenges faced by the business. Technology has helped in many ways by advertising, automating for mass production, transportation e.t.c.
Assessment
Every technology project will start with a problem/situation. The aim of the project is always to find a solution/product.You will do a number of things at each stage of the Design Cycle. You will write up what you do in a Design Folder. There will be five parts to the Design Folder (Investigate, Design, Plan, Create and Evaluate).
You must hand in your final product, your Design Folder and your Process Journal.
The following assessment criteria have been established by the IBO for technology in the MYP and have been adopted by The Aga Khan Academy, Mombasa.
Criterion A
Investigate
Maximum 6
Criterion B
Design
Maximum 6
Criterion C
Plan
Maximum 6
Criterion D
Create
Maximum 6
Criterion E
Measure
Maximum 6
Criterion F
Attitudes in Technology
Maximum 6