Monday, 6 May 2013

MYP Year 9 Technology Course outline



Unit 1: Sports Technology
Sports have evolved greatly over time, and technology has enabled new form of sporting activities, both competitive and recreational. With these, come challenges like goal-line technology, marketing, and games for the handicapped e.t.c.  Students will use either resistant materials or software to develop solutions related to sports.
Unit 2: Going green
Development is not only desired, but a must in the present time. However, humans have made significant negative impacts on the environment, both built and virtual. Our task is to model environments that have the least impact on the environment, real or virtual. This could be by way of designing green buildings, parks, digital gaming or videos that create awareness about the environment e.t.c.
Unit 3: Business quest
Businesses the world over are undergoing challenges in both reaching, then meeting the demands of the market. Students will pick on a particular business, do a needs assessment, then develop a solution that will eliminate the challenges faced by the business. Technology has helped in many ways by advertising, automating for mass production, transportation e.t.c.
Assessment
Every technology project will start with a problem/situation. The aim of the project is always to find a solution/product.You will do a number of things at each stage of the Design Cycle. You will write up what you do in a Design Folder. There will be five parts to the Design Folder (Investigate, Design, Plan, Create and Evaluate).
You must hand in your final product, your Design Folder and your Process Journal.
The following assessment criteria have been established by the IBO for technology in the MYP and have been adopted by The Aga Khan Academy, Mombasa.
Criterion A
Investigate
Maximum 6
Criterion B
Design
Maximum 6
Criterion C
Plan
Maximum 6
Criterion D
Create
Maximum 6
Criterion E
Measure
Maximum 6
Criterion F
Attitudes in Technology
Maximum 6





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