Sports Technology Unit
Unit Question: To what extend have developments in IT influenced sports?
AOI: Health and social education
• Students will be introduced to the importance of sports to our health and the ways sports market health.
• Students will consider and reflect on the different technologies used in sports -training, safety, marketing, performance and judgments.
• Students evaluate the impact of online games on health and safety.
Significant Concepts / Central Idea
• The technology you use in a sport influences your health and your performance
• Sports can be used to make anything popular.
• Simulation can be developed for training a Sport to new learners.
• Computer games can be used build or destroy the quality and knowledge of a sport.
AK Focus: Ethics
• The learners will demonstrate the ability to engage with and understand the underpinning values and constructs of each other’s perspectives
• They will also demonstrate the ability to live out and communicate a personal ethic confidently, compromising where appropriate
MYP Summative Assessment
Student will produce any digital product. They can create a game with sports perspective, design a sports website, develop a video or documentary on any sport, create a commercial or advert on a sport, create a tutorial/ training manual, create a music video to popularize a sport, create spreadsheet software for sports results analysis, a database to manage sport statistics or an animation to popularise a sport.
Read/discuss in pairs and attempt the activities the links below.
http://www.topendsports.com/resources/technology.htm
http://www.thesportjournal.org/article/information-technology-sports-management
AOI: Health and social education
• Students will be introduced to the importance of sports to our health and the ways sports market health.
• Students will consider and reflect on the different technologies used in sports -training, safety, marketing, performance and judgments.
• Students evaluate the impact of online games on health and safety.
Significant Concepts / Central Idea
• The technology you use in a sport influences your health and your performance
• Sports can be used to make anything popular.
• Simulation can be developed for training a Sport to new learners.
• Computer games can be used build or destroy the quality and knowledge of a sport.
AK Focus: Ethics
• The learners will demonstrate the ability to engage with and understand the underpinning values and constructs of each other’s perspectives
• They will also demonstrate the ability to live out and communicate a personal ethic confidently, compromising where appropriate
MYP Summative Assessment
Student will produce any digital product. They can create a game with sports perspective, design a sports website, develop a video or documentary on any sport, create a commercial or advert on a sport, create a tutorial/ training manual, create a music video to popularize a sport, create spreadsheet software for sports results analysis, a database to manage sport statistics or an animation to popularise a sport.
Read/discuss in pairs and attempt the activities the links below.
http://www.topendsports.com/resources/technology.htm
http://www.thesportjournal.org/article/information-technology-sports-management
What are the benefits of getting involved in sports? Use the
links below
What are some of the benefits of using information technology
in sports?
Name and briefly describe the FIVE modern sport technologies
in the link below
Sport Websites
Open the two links below and compare only three sports website
What do people look for in a good sports website?
Sports Videos
Watch the videos below
What makes the video motivational?
Sports
Databases
Study the database in the link below
Why would a client
require the data shown to be
collected?
Sports
Spreadsheets
Open the link below
How has spreadsheet been used in sports?
Sports Simulator
What sports simulator? and how are they useful
Sports Computer
Games
Do you think video games are the best tools for training
athletes? Why or Why not.
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