This stage
is after you have finished the designs. The plan for your product will need to
have the following items:
1.
Introduction
A simple paragraph, which aimed to explains the duration
available for planning, the sections/tools you will use, and state those who will
be helpful to you in the stage(s) coming.
2.
Basic Steps;
The basic steps are brief sentences outlining the main
steps in the in the plan. The basic steps do not give details about the
resources required and durations. Limit the outline of steps to 10.
A Gantt chart can be used after the basic steps. The Gantt
can have only one additional pieces of information of when the task will start
and end. Example
Gantt Chart
|
27-29 Sept
|
30- 2 Oct
|
3-5 Oct
|
6-8 Oct
|
9-10 Oct
|
11-13 Oct
|
14-16 Oct
|
17-19 Oct
|
20-12 Oct
|
Step # 1
Preparation (start-up the Game application, Develop the characters for the game |
|||||||||
xxxxxxx
|
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Step # 6
Modify the levels of the game. Sound and the environment for the game modification. |
3. Production plan /Process Plan
(plan for the creation part only)
The process plan is detailed information about process of
creation. The process plan will use a table to show the step, activity in the
step, the date, resources required, remarks and if possible where the task will
be done.
The production plan is developed form the steps identified
in the basic steps.
Plan for creating a Game
Duration in Mins
|
Date
|
Step
|
Activity capturing the techniques
|
Resources and for what
|
Remarks
|
Where the tasks will done
|
30
|
27/9/13
|
1
|
Preparation
(start-up the Game application, Develop the characters for the game
|
Game
Maker software- to create the characters,
3D game
software tutorial – to learn how to develop the frames and render them.
|
Software
crashed while 3D characters.
Used
only objects in the game maker.
|
Lesson
|
X
|
X
|
X
|
X
|
Home
|
||
90
|
15/10/13
|
6
|
Step # 6
Modify the levels of the game. Sound and the environment for the game modification |
Design
drafts,
reference material on Google Sketch Up usage |
Free time
|
4. Evaluation of the Plan
Finally you have to Evaluate your plan –The evaluation of
the plan looks at how realistic, logical, and achievable is your plan. This
involves predicting any problems that may occur in each step and write down any
suggestions to how to solve those problems. Evaluation of the plan examines
some of the steps to see if the duration or the resources assigned are
sufficient and if not what are your suggestions to improve?
Assessment Criteria
The evaluation of the plan is evaluated by focusing on the FIVE main categories:
· Feasibility of your plan;
· Effectiveness of your plan;
· Efficiency of your plan;
· and Potential problems and possible Solutions groups
· What modification can be done to the design in the light of the issues arising?
Notes: Feedback on
Plan stage from Moderation report
· The plans were
essentially well documented and provided a link between the final proposed
design and the realization of the final product/solution.
· Most plans included
logical sequential steps and timings.
· Students should be encouraged not only to list
resources but also say how they may be used.
· The evaluation of the
plan is necessary for students to reach the higher-level descriptors. It is
required to determine whether the plan is feasible or realistic, could it be
followed by others and has undergone any modifications since the design
stage.
Assessment Criteria
Levels
|
Task Specific Descriptor
|
0
|
The student does
not reach a standard described by any of the descriptors given below.
|
1-2
|
The student
produces a plan that contains some
details of the steps and/or
the resources required.
|
3-4
|
The
student produces a plan that contains a number of logical steps that include resources and
time. The student makes some attempt to evaluate the plan.
|
5-6
|
The
student produces a plan that contains a number of detailed, logical steps that describe the use of
resources and time. The student critically evaluates the plan and justifies
any modifications to the design.
|
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