Saturday, 21 September 2013

Plan Stage Sport Technology Unit

This stage is after you have finished the designs. The plan for your product will need to have the following items:
1.     Introduction
A simple paragraph, which aimed to explains the duration available for planning, the sections/tools you will use, and state those who will be helpful to you in the stage(s) coming.
2.     Basic Steps;
The basic steps are brief sentences outlining the main steps in the in the plan. The basic steps do not give details about the resources required and durations. Limit the outline of steps to 10.

A Gantt chart can be used after the basic steps. The Gantt can have only one additional pieces of information of when the task will start and end. Example

Gantt Chart
27-29 Sept
30- 2 Oct
3-5 Oct
6-8 Oct
9-10 Oct
11-13 Oct
14-16 Oct
17-19 Oct
20-12 Oct
Step # 1
Preparation (start-up the Game application, Develop the characters for the game









xxxxxxx









Step # 6
Modify the levels of the game.  Sound and the environment for the game modification.










3.       Production plan /Process Plan (plan for the creation part only)
The process plan is detailed information about process of creation. The process plan will use a table to show the step, activity in the step, the date, resources required, remarks and if possible where the task will be done.
The production plan is developed form the steps identified in the basic steps.

Plan for creating a Game
Duration in Mins

Date
Step
Activity capturing the techniques
Resources and for what

Remarks
Where the tasks will done
30



27/9/13
1
Preparation (start-up the Game application, Develop the characters for the game
Game Maker software- to create the characters,

3D game software tutorial – to learn how to develop the frames and render them.
Software crashed while 3D characters.

Used only objects in the game maker.
Lesson
X


X
X
X
Home
90


15/10/13
6
Step # 6
Modify the levels of the game.  Sound and the environment for the game modification

Design drafts,
reference material on
Google Sketch Up usage
Free time

4.      Evaluation of the Plan
Finally you have to Evaluate your plan –The evaluation of the plan looks at how realistic, logical, and achievable is your plan. This involves predicting any problems that may occur in each step and write down any suggestions to how to solve those problems. Evaluation of the plan examines some of the steps to see if the duration or the resources assigned are sufficient and if not what are your suggestions to improve?


The evaluation of the plan is evaluated by focusing on the FIVE main categories:
·  Feasibility of your plan;
·  Effectiveness of your plan;
·  Efficiency of your plan;
·  and Potential problems and possible Solutions groups

·  What modification can be done to the design in the light of the issues arising?

Notes: Feedback on Plan stage from Moderation report
 ·  The plans were essentially well documented and provided a link between the final proposed design and the realization of the final product/solution.
·  Most plans included logical sequential steps and timings.
·   Students should be encouraged not only to list resources but also say how they may be used.
·  The evaluation of the plan is necessary for students to reach the higher-level descriptors. It is required to determine whether the plan is feasible or realistic, could it be followed by others and has undergone any modifications since the design stage. 

Assessment Criteria 
Levels
Task Specific Descriptor

0

The student does not reach a standard described by any of the descriptors given below.

1-2

The student produces a plan that contains some details of the steps and/or the resources required.

3-4

The student produces a plan that contains a number of logical steps that include resources and time. The student makes some attempt to evaluate the plan.

5-6

The student produces a plan that contains a number of detailed, logical steps that describe the use of resources and time. The student critically evaluates the plan and justifies any modifications to the design.

Sample for Plan Stage.









Saturday, 7 September 2013

Design Stage Sports Technology

In the design stage you are expected to:

a)     Generate several feasible and excellent designs that meet the design specifications
b)     Evaluate each design against the design specifications
c)     Then select one design, justify your choice and evaluate this critically against the design specification.

Designs can be sketched by hand and scanned copies submitted. Students can choose to use any software to develop their designs. All design work must be submitted in soft copy.

Examples of shoe designs.

Computer Technology example designs (websites)



   Animations and video storyboards designs








Moderation Feedback from IBO
Note below the feedback extract from the moderation report on Design Stage 
The comparatively good students produced very clear and well-annotated design proposals. However, overall students did not show a wide range of ideas, which is necessary to reach the higher band levels. Again, ideas were mostly pencil drawings and may have been improved by including samples from various sources that could be used as part of their product/solution.
- 3 designs was not considered to be a range of feasible designs
- At the design stage, students are encouraged to develop their initial drawings with clips or screen shots from sources that may visually enhance their ideas/solutions.

Sample1 students work
Design 1
Design 3
Justification

Sample 2 students work
https://docs.google.com/file/d/0B8VAiXCgqIIbdUoxcEJWUDRXNUU/edit?usp=sharing
      Assessment criteria
Levels
Task Specific Descriptor
 0
 The student does not reach a standard described by any of the descriptors given below.
 1-2
 The student generates one design, and makes some attempt to justify this against the design specification.
3-4

The student generates a few designs, justifying the choice of one design and fully evaluating this against the design specification. 
5-6

The student generates a range of feasible designs, each evaluated against the design specification. The student justifies the chosen design and evaluates it fully and critically against the design specification.

Wednesday, 21 August 2013

Investigate Stage: Sports Technology Unit

Challenge:
Your challenge in the unit is to identify a client with sport related problem. The problem can be local or global as long as the client can be contacted by any means.  The issue should be very realistic and currently without an IT solution.  

The client's problem should be clearly explained and the clients’ current way of handling the situation explained. The problem description should include the current limitations, with detailed explanation of why you think an IT solution will be the best.  The relevance of the problem to the AOI / society and yourself should be evident.
Assessment Criteria

Levels
Task Specific Descriptor

0

The student does not reach a standard described by any of the descriptors given below. descriptors given below

1-2

The student states the problem. The student investigates the problem, collecting information from sources. The student lists some specifications.


3-4

The student describes the problem, mentioning its relevance. The student investigates the problem, selecting and analyzing information from some acknowledged sources. The student describes a test to evaluate the product/solution against the design specification.


5-6

The student explains the problem, discussing its relevance. The student critically investigates the problem, evaluating information from a broad range of appropriate, acknowledged sources. The student describes detailed methods for appropriate testing to evaluate the product/solution against the design specification.


Investigate Checklist

Identify the problem 
o I have described the problem as I understood it.
o I have written an explanation on why the problem is important, relating it to my life.
o I have written an explanation on why the problem is important, relating it to society.
o I have written how and why solving this problem is relevant to the A.O.I.’s?

Develop your Design Brief 
o I have written down a design brief: Explaining what I am going to do to solve the problem. (a general statement of what I am going to make, why I am going to make it, and for whom)
Research
o It is clear from my research notes what I have learned more about the product to be developed.
o I have researched on the skills and techniques required in the development of the product.
o  Most of my research work is supported with screenshots, quotes, photos, and graphics that explains the different techniques and skills that can be applied while using the software in the product development. All graphics and screenshots are cited.
o I have clearly organised my research in a proper format. Paragraphs are used properly.
o I have clearly analysed and commented on most of the information researched.
o I have applied in-text referencing where possible.
o I have referred to at least four different types of resources in the investigation section.
o I have used supporting evidence such as quotes, photos, illustrations, and graphs and are referenced (cited) appropriately.
o I have undertaken a primary research by consulting an expert in the field of my investigation.
Design Specifications 
o I have concluded the investigation by formulating design specifications. I have included a table of essential and desirable characteristics. I have written down design specifications which my product/solution must meet.
o I have designed and explained test(s) which I will use in order to test my finished product against my specifications.o I have included references to the sources of information and a bibliography in proper format (APA) is attached at the end of the investigation section. 
o I have formatted my bibliography using these tools (citationmachine.net , ebiblio.com., easybib.com.)
o I have included in the appendix all the interview or survey questions and their responses.
Other resources for references
1. More information on how to write your investigate
http://vsa-martin-yu.wikispaces.com/MYP+Year+9+Computer+Technology+~+Webpage+Design+(Dreamweaver+with+HTML+Editor)

http://www.globaljaya.net/secondary/IT/y9ct/MYP%20Docs/Investigation_Guide_9-10.pdf


Investigate sample 1: Grade the work
https://docs.google.com/file/d/0B8VAiXCgqIIbVkxKS09yRVFqdnc/edit?usp=sharing

Investigate sample 2: Grade the work
https://docs.google.com/file/d/0B8VAiXCgqIIbV2gycGRyeU5WM2c/edit?usp=sharing

Sample MYP Video Games Solution
http://www.youtube.com/watch?v=rDCQZjgR3p4

Animation Solution
http://www.youtube.com/watch?v=fgP9hmbK0Rg

Digital Video Solution
http://www.youtube.com/watch?v=ygiDBGx9WIw

Friday, 16 August 2013

Sports Technology 2013 Unit


Sports Technology Unit

 

Unit Question: To what extend have developments in IT influenced sports?

AOI: Health and social education
• Students will be introduced to the importance of sports to our health and the ways sports market health.
• Students will consider and reflect on the different technologies used in sports -training, safety, marketing, performance and judgments.
• Students evaluate the impact of online games on health and safety.

Significant Concepts / Central Idea
• The technology you use in a sport influences your health and your performance
• Sports can be used to make anything popular.
• Simulation can be developed for training a Sport to new learners.
• Computer games can be used build or destroy the quality and knowledge of a sport.

AK Focus: Ethics
• The learners will demonstrate the ability to engage with and understand the underpinning values and constructs of each other’s perspectives
• They will also demonstrate the ability to live out and communicate a personal ethic confidently, compromising where appropriate

MYP Summative Assessment
Student will produce any digital product. They can create a game with sports perspective, design a sports website, develop a video or documentary on any sport, create a commercial or advert on a sport, create a tutorial/ training manual, create a music video to popularize a sport, create spreadsheet software for sports results analysis, a database to manage sport statistics or an animation to popularise a sport.



Read/discuss in pairs and attempt the activities the links below.
http://www.topendsports.com/resources/technology.htm

http://www.thesportjournal.org/article/information-technology-sports-management


What are the benefits of getting involved in sports? Use the links below

   
What are some of the benefits of using information technology in sports?
   
Name and briefly describe the FIVE modern sport technologies in the link below
  
Sport Websites
Open the two links below and compare only three sports website


 What do people look for in a good sports website?


Sports Videos
Watch the videos below
What makes the video motivational?
    
Sports Databases
Study the database in the link below
Why would a client require the data shown to be collected?

Sports Spreadsheets
Open the link below
How has spreadsheet been used in sports?
  
Sports Simulator
What sports simulator? and how are they useful

 Sports Computer Games
Do you think video games are the best tools for training athletes? Why or Why not.




Thursday, 23 May 2013

Create Stage: Business Quest Unit



You will start creating the product/ IT solution by following your Plan and taking into consideration the chosen design. The Created product should show
-Thorough competence in the use of IT tools
- Fully justified any modifications to the original design in Journal
- Original and outstanding solution with many IT techniques applied.

The process journal should be used frequently to document progress in this stage. This should be done at the end of each class and any time you have done some work at home or at school. Ideas in the journal could include:

Appropriate quality: Ensure that the best possible product / solution is produced, taking into account the resources available, the skills and techniques used. Also, show how the product/solution addresses the identified need.


Assessment Criteria

Levels
Task Specific Descriptor

0


The student does not reach a standard described by any of the descriptors given below.



1-2


The student considers the plan and creates at least part of a product/solution.


3-4


The student uses appropriate techniques and equipment. The student follows the plan and mentions any modifications made, resulting in a product/solution of good quality.




5-6


The student competently uses appropriate techniques and equipment. The student follows the plan and justifies any modifications made, resulting in a product/solution of appropriate quality using the resources available.